![]() Trap caps are different, and thanks to the “Trap Specials” skill you can get more. Poison does not cap, although +2 damage in 5 seconds per gem isn’t much to spend mana. The cap is (pure, 100% power): 12.0 max mana per hit, 55 splash radius, 50% crit chance, 14% stun, 70% armor reduction, 55% slow, 40% chain hit. No, you cannot extend special abilities limitlessly, or else that would be too easy… imagine a gem with 100% stun :P Thanks for the time you took reading my noobish rant. Lastly, using lvl 1 gems is the most mana-efficient way to supergem, or there are benefits in using lvl2, 3, ecc.? What’s the minimum amount of monsters hit at once with a R/O trap to be achieved before starting to supergem with lvl 1 oranges? ![]() So I put together my lvl2 Red and lvl2 Orange the gem description states that it has a Splash Radius, but when I put the dual lvl3 in a trap it hits only one monster at once? Am I missing something, or the gems should state the maximum number of mobs hit at once with the splash effect of the trap? Is this because I didn’t supergemmed it? Or was the game patched to prevent “cheap” strategies?Īnyway, what’s the best way to progress – laying many minimal level dual R/O traps, or a pushing a single one to Rank 10 and then on with the 2nd, 3rd ecc.? Greetings, I am a beginner of the Holy Art of Mana Farming, and after racking up enough experience to cover the basic skills (lvl 54) I wanted to make my first “serious” run – mostly because I want to max my skills with tons of EXP before steamrolling through the rest of the game (just passed 2nd Arcane Guardian, took my time to replay many 3x Exp levels, no rushing).
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